But this honourable restraint is a problem for gamers, since he’s left with just fisticuffs with which to defeat the bad guys. One of the most distinctive conceits of Batman in the movies, and a principle that’s central to the plotting of The Dark Knight Returns, is that he avoids guns and tries not to kill anyone. In one mission you have to disarm explosives, which is accomplished by holding down a button for two-and-a-half seconds. These take the form of a timed version of the old plumbing game where you have to orient pipe segments to connect two points – a tired old standby. The game features occasional puzzles, notionally involving unlocking doors or switching on power supplies. ‘Yeah, we’re good,’ is the reply – even when there’s only one of them. ‘Can you move?’ he asks newly rescued hostages. When he’s not knocking seven bells out of people, he’s not only hoarse but tongue-tied, with just a few stock phrases to draw on. Our hero’s level of human interaction is limited. It’s used in a variety of implausible situations, from pulling down a conveniently located ceiling fan to take out an automated sentry gun to toppling a statue onto a group of baddies. The handy grappling hook gun can also be used to grab and pull people and objects (wonder where that idea came from?) and so becomes your main medium-distance weapon. Until then, Batman zips to the top of buildings using his web-slinger – sorry, ‘grapnel’ – and a new-found ability to fly, or rather, assisted by his cape, to glide with attitude. Vehicles are unlocked rather late in the game. Besides a few nods to Christopher Nolan’s storyline, as if the game had been plotted after overhearing someone describe the film down the pub, the game has none of the wit, drama or human interest you might hope for. The Dark Knight Rises ios game is based loosely on the recent movie – but, frankly, the name is pretty much where the similarities end. Here’s the detail review of new iphone and ipad game The Dark Knight Rises, to read more reviews of best iphone games visit
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